![]() ![]() Blueprints are not global to prevent players from starting a new game session with all previously made Blueprints already available.This also means that blueprints will not persist between sessions on cloud gameplay services such as GeForce NOW. This means you will manually have to back up your Blueprint Files periodically to a location not used by the game. ★ IMPORTANT: Blueprint Modules are NOT saved in the same location as the game save files and as such are not cloud synced.At least one Blueprint Module must be created and saved in order for the Blueprint Directory to be created.Blueprints are contained in their own Session Name Directory.In the event both the Blueprint Storage Box AND the Pioneer's Personal Inventory are full then an Overflow Crate is created and placed near the Blueprint Designer Control Bench.If the Blueprint Storage Box is full then the materials are placed in the Pioneer's Personal Inventory.First try to place the materials in the Blueprint Storage Box.When editing a Blueprint Module and a part of a Blueprint is dismantled the Blueprint Designer will:.If the Blueprint Storage Box does not have enough of the required materials the Pioneer's Personal Inventory is then checked.First look in the Blueprint Storage Box for the required materials.When creating or editing a Blueprint Module the Blueprint Designer will:.The Pioneer can add items to and remove items from the Blueprint Storage Box.The Blueprint Designer has a Blueprint Storage Box located on the Blueprint Designer Control Bench.If Blueprints are shared, the Category Information will NOT show up and the added Blueprints will show up in the "Undefined" Category. NOTE: Blueprint Categories and Sub-Categories are part of the Save Game.Icon to be used for this Blueprint Module.Directory - Category / Sub-Category in Build Menu where Blueprint Module will show up. ![]() The Blueprint Designer Control Bench UI has fields to enter data related to:.During the Blueprint Save Process additional Blueprint Menu Categories and Sub-Categories can be added as desired.īlueprint Designer Control Bench User Interface.The Blueprint Build Menu comes with a Default "Undefined Category" that all new Blueprints Modules will be saved to unless explicitly specified during Blueprint Save Process.Blueprints can be placed from a tab in the build menu.Buildings placed within the Blueprint Designer can be quickly dismantled from the Designer's UI, placing the returned materials into an attached storage box. Afterwards, the arrangement can be saved as a blueprint by interacting with the Designer. Buildings can be placed within the Blueprint Designer's 32m x 32m x 32m boundary.
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